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Case Studies


 

Online Gaming Redefined

 

Customer:
Online Gaming Company

Target Audience:
Gaming enthusiasts all over the world

Assignment type:
To create interactive gaming solutions
 
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Project Description:

Team was entrusted with the task of creating interactive E-learning and standalone games using rich animation features. Simulated activities designed from an exploration and discovery point of view were included at random intervals. The course was designed using the sideway sequencing technique.

 
Key Features:

Integrate games into course modules, rich animation, simulated activities, sideway sequencing.